Progress Continues We've already had 13178 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report. |
In this case, MMJ didn't want to share the code he used to improve the source code of the original dolphin emulator so his latest works that doesn't comply with the license agreem. Dolphin MMJ emulator is the first Nintendo Wii emulator Project compatible with Android; The mobile version is still experimental, but is able to start most games: as Wii Sports Resort, New Super Mario Bros, Mario Kart Wii, The Legend Of Zelda: Twilight Princess. The emulator supports Android 6.0+ (or higher). Dolphin Configuration. Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup. Enable Dual Core. Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles.
Best Dolphin Emulator Settings 2020. Posted by 8 months ago. This is showcasing Dolphin5.0-10129MMJ, latest version is Dolphin5.0-10648MMJ. Dolphin Mmj Latest.
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Animal Crossing: City Folk | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Animal Crossing |
Platform(s) | Wii |
Release date(s) | NA November 16, 2008 JP November 20, 2008 AUS December 4, 2008 EU December 5, 2008 KO January 28, 2010 |
Genre(s) | Life simulation |
Mode(s) | Single-player, Online (4) |
Input methods | Wii Remote + Nunchuk, USB Keyboard, Wii Speak, Nintendo DS |
Compatibility | 4 Playable |
GameIDs | RUUJ01, RUUE01, RUUP01, RUUK01 |
See also... | Dolphin Forum thread |
Animal Crossing: City Folk, known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the Animal Crossing series.
Dolphin Mmj Best Settings
- 1Emulation Information
- 2Problems
- 3Enhancements
- 4Configuration
Emulation Information
DS Connection Support
Dolphin lacks support for connections with a Nintendo DS or 3DS.
Problems
Hanging Saves
If you have WiiConnect24 enabled, the game will hang when saving and exiting. This can be disabled before entering the world in the in game 'Other Things' menu. Refer issue 10200
Enhancements
Pattern Editor Blur
Using 'Force Texture Filtering' blurs the Pattern Editor.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Force Texture Filtering | Off | Causes blurs in the pattern editor if enabled |
Version Compatibility
The graph below charts the compatibility with Animal Crossing: City Folk since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r7695 | Windows 7 | Intel Pentium E5200 @ 3.3GHz | NVIDIA GeForce GTX 460 | 58-60FPS | DevWAR |
3.0-183 | Windows 7 | AMD Phenom II X4 840 @ 3.2GHz | NVIDIA GeForce GTS 450 | 48-60FPS | Bwilliy |
3.0-204 | Windows 7 | AMD Phenom II X6 1090T @ 3.2GHz | AMD Radeon HD 6970 | 60FPS | Fake-Messiah |
3.0-638 | Windows 7 | Intel Core i5-3450 @ 3.1GHz | AMD Radeon HD 6570 | 60FPS, game runs great. | Emcitement |
3.0-681 | Windows XP | Intel Core 2 Quad Q6600 @ 2.4GHz | ATI Radeon HD 4800 | 55-73% speed outside or in the city, 100% speed in buildings. | coczero |
3.0-735 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 7850 | 60FPS | Mathijs |
3.0-735 | Windows 7 | AMD Phenom II X4 970 @ 3.5GHz | AMD Radeon HD 6870 | 60FPS | Mathijs |
3.0-749 | Windows 7 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | Ran well, there were bugs on water texture, the meant pattern issue was not found. Recent test | EblfIYH |
3.0-868 | Windows 7 | AMD Turion X2 Ultra @ 2.1GHz | NVIDIA GeForce 9600M GT | 30-60FPS | GigaToni |
3.5-367 | Windows 7 | AMD FX-6100 @ 3.4GHz | AMD Radeon HD 6670 | 60FPS, running really smooth. | SlimStyle |
3.5-1313 | Windows 7 | Intel Core i5-2500K @ 4.7GHz | NVIDIA GeForce 9600M GT | 30-60FPS | GigaToni |
3.5-1313 | Windows 7 | Intel Core i5-2500K @ 4.7GHz | NVIDIA GeForce GTX 680 | 60FPS, perfect emulation | Megamew28 |
3.5-1393 | Windows 8 | Intel Core i5-3570K @ 3.8GHz | AMD Radeon HD 4830 | 60FPS, Runs perfect, even the telescope works! | ce |
4.0.2 | Windows 7 | AMD A4-5300B APU @ 3.4GHz | AMD Radeon HD | Works perfectly! | 71.229.35.236 |
4.0.2 | Windows 7 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | SFX sounds high pitched and music slightly distorted in HLE, but other things well. | EblfIYH |
4.0.2 | Windows 7 | AMD A4-5300B APU @ 3.4GHz | AMD Radeon HD | Works, but will not save. WiiConnect24 has not been set up. | 71.229.35.236 |
4.0-330 | Windows 7 | AMD Phenom II X4 965 @ 3.4GHz | NVIDIA GeForce GTX 560 Ti | 56-60FPS, almost perfect. Everything works, including online play, surprisingly. | coreyfaure |
4.0-330 | Windows 7 | Intel Core i7-4790K @ 4.6GHz | AMD Radeon R9 290 | 60FPS, no glitches or errors spotted. | MatthewDratt |
4.0-6144 | Windows 7 | Intel Core i5-480M @ 2.67GHz | NVIDIA GeForce GT 520M | 50-60FPS, no glitches, minor audio errors | TimberWolffe |
4.0-8122 | Windows 10 | Intel Core i7-4930K @ 4GHz | NVIDIA GeForce GTX 780 | 60FPS, minor FPS drop in menu when AA is turned on (Especially noticeable with 8x SSAA.) | Cuyler |
4.0-8329 | Windows 10 | Intel Core i5-4570K @ 4GHz | AMD Radeon R9 280X | 60FPS, graphical glitch: Invisible fish in the sea. | SirBanjo |
4.0-8358 | Windows 10 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R9 390 | 60FPS, graphical glitch: Fish are invisible in the sea. | 44trent3 |
4.0-9292 | Mac OS X 10.11.4 | Intel Core i7-4600MQ @ 2.4GHz | Intel HD 4600 | 60FPS, graphical glitch: Fish are invisible in the sea. | 1byte_ |
5.0 | Windows 7 | Intel Celeron B815 @ 1.6GHz | Intel HD Graphics | 35 - 60FPS(Mostly 60FPS). Everything works! | angeloanan |
5.0 | Windows 7 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | Everything fine, fish and distorted sound issues solved somewhere before 5.0 | EblfIYH |
5.0 | Windows 10 | Intel Core i5-7200U @ 2.5GHz | NVIDIA GeForce GT 920MX | 60FPS with no lag / problem whatsoever. Tried with 2 times native resolution and still 60FPS. | angeloanan |
5.0 | Windows 10 | Intel Core i3 5020U @ 2.2GHz | Intel HD Graphics 5500 | Mostly 60FPS,(as long as you use native resolution), Stuttering now and then when entering new areas, but very playable. | Sourbit |
5.0-1858 | Windows 10 | Intel Q8200 @ 2.33GHz | NVIDIA GeForce GTX 560 Ti | 60FPS, no graphical errors present, slight stutter on entry to houses sometimes. | DarkRaider8701 |
5.0-2849 | Windows 7 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | No stuttering or something look-alike found. 60FPS all game. Enabling WC24 and exiting will saving last forever and ever. | EblfIYH |
Gameplay Videos
Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly.
- 2Dolphin Configuration
- 3Graphics Settings
System Requirements
Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin.
- OS: 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.10 Yosemite or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work.
- Processor: A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
- Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended.
Dolphin Configuration
Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup.
Enable Dual Core
Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer to this page for a list of titles that require disabling Dual Core.
CPU Emulator Engine
JIT Recompiler is the fastest engine and is recommended on almost all titles. There are a few titles that work better with different emulator engines but unplayably slow.
Audio
DSP HLE is the fastest DSP Emulator Engine. It is very reliable, and only a few titles still have problems with it. See DSP LLE for more details. Cubeb is the faster backend. Recommended on almost all titles.
Graphics Settings
Some of these settings will improve emulation compatibility in exchange of PC performance.
General
- Depending of the game and the graphics card: OpenGL or Direct3D 11 in backend setting will offer better performance. Vulkan is still in experimental phase and it still is not recommended.
- V-Sync helps prevent screen tearing.
- Use Fullscreen toggles between fullscreen and windowed mode.
- Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as Super Smash Bros. Melee. More details on its benefits can be found on Progress Report of July 2014. D3D is well supported for Exclusive Fullscreen [1]. Support on OpenGL is more of a hack [2]. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the Borderless Fullscreen checkbox under Graphics > Advanced > Misc.
Dolphin Mmj Best Settings For Beginners
Enhancements
The emulation can suffer slowdowns from extreme multiplier options in Internal Resolution, Anisotropic Filtering, and Anti-Aliasing settings. Start with minimum option like '1x Native (640x528)', and go up from there until you can find the highest setting without slowdown. Keep in mind non-1x options may cause graphical issues in some titles.
Hacks
- Skip EFB Access from CPU - Provides a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some titles and removing effects. It's off by default for greater emulation accuracy.
- Ignore Format Changes - The vast majority of titles don't care about this, and it provides a small boost. However a small number of titles hate this setting. It's enabled by default.
- Store EFB Copies to Texture Only - Enabled by default. Disable it only when running a game that requires it. Refer this page for a list of titles that require disabling it.
- Texture Cache - Setting the slider on the 'Fast' position will improve performance greatly, but it may cause graphical glitches in some games (Most commonly missing text).
- Fast Depth Calculation - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures.
- Disable Bounding Box - Don't emulate bounding box calculation, which is only required for a limited set of titles, mostly Paper Mario titles.
- Vertex Rounding - Rounding 2D vertices to whole pixels, fixes graphical glitches seen in several titles at higher internal resolutions.